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While the visuals may be striking and the graphics are stunning on portable horsepower, the music and voice acting are. I chose a robot butler because the idea of a small, whiny girl tagging along with me didn't seem quite right. You can even customize a small robot partner that accompanies you around your travels.
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![go kart go turbo jugar go kart go turbo jugar](http://lh3.googleusercontent.com/-MofVDH6ZRIU/VX3YtSXxg7I/AAAAAAAAGE8/c_ug74TcE-4/Phantasy%2520Star%2520Portable%25202_thumb%255B3%255D.png)
You can choose from a bevy of different space-age races and beings ranging from cyborg humanoid to magical elven space-fairies. The custom character-creator is deep, with lots of unique options to personalize your dungeon crusading avatar. The hand drawn anime characters and stunning CG cut-scenes really make you wonder how they were able to cram so much detail into such a small package. While Phantasy Star Portable 2 is definitely a forward thinking approach to what is possible on handhelds, it gets too bogged in minutiae and cluttered menu systems to effectively utilize the portable nature of the device.Īt first glance, Phantasy Star Portable 2 has some the best production values the PSP has seen, rivaling the likes of God of War and Metal Gear. What I found is that it might be a mix of both. Confusing acronyms aside ( PSP2 on PSP?) I ultimately find myself asking whether or not I have grown too old or matured to a point where I can't appreciate the offerings of modern J-RPG's or whether the genre has just left me behind because I couldn't keep up? Such is the case with Phantasy Star Portable 2, an online J-RPG on Sony's PSP. A game that, on paper, seems like it is perfect for my needs, but for one reason or another, I can't fully support. As a reviewer, I find it incredibly frustrating to receive a game, that during the course of my playtime, I realize that I should be enjoying myself, but I'm not.